by nthan | Aug 2, 2021 | fundamentals of game design
Week 4: Character, Story, Plot, Situation and Twine This week we delved into creating IF interactive fiction by using different types of branching narratives structures depending on the goal of your game. We looked at how important building the main character of...
by nthan | Jul 26, 2021 | fundamentals of game design
Week 3: Representation, Identification, Storytelling, Worldbuilding and Creating Lore This week Ludology met Narratology, and we looked that these two approaches to game studies. Again, there were diverse theories and approaches on how and/or if it was possible...
by nthan | Jul 18, 2021 | fundamentals of game design
Week 2: Game Systems I & II …… I enjoyed this week’s readings. It took me back to a time when I was a kid, before the weight of the world and responsibilities seemed to land on my shoulders. Before the decisions I made actually affected me...
by nthan | Jul 11, 2021 | fundamentals of game design, process
Week 1: What are Games? … So what are games? Play? Fun? Pleasure? Socialization? Stimulation for boredom? This was the first time I had really considered the theory of game design. There seems to be 2 terms related to game design: Narratology, where...
by nthan | May 9, 2021 | ideation and prototyping, process
Week 14: Research For/By Design, P5 : Final Reflection and Next Steps… The fifth and final week of the collaborative group project ends with personal reflections and possible next steps. Team 4: Dejarelle Gaines, Jackie Sabillon Pinto, Michelle Lee and Ni...
by nthan | May 3, 2021 | ideation and prototyping
Week 13: Research For/By Design, P4 : Prototype… This is the fourth week of a 5 week collaborative group project. Team 4: Dejarelle Gaines, Jackie Sabillon Pinto, Michelle Lee and me… Goal: Prototype a solution by synthesizing multiple features...
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