by nthan | May 2, 2023 | portfolio, process
Enviroments Spring 2023 "EudeMOONia Sensorium" Testing 360 Pano for Eudemoonia Lunar Sensoriun View the final class project: https://spaceforspace.cargo.site/...
by nthan | Dec 14, 2022 | blog, process, virtual production
Final Week These were the items I chose to work on: 1. Realm of the Mouse Gods Sky Palace – environment2. Island Asylum – environment3. Junk satellite – prop4. A group of evil Coconut agents – avatars5. A beam of light that hits the ship,...
by nthan | Nov 29, 2022 | blog, process, virtual production
W11 Last week we choose assets to create for our production. I choose: 1. A group of evil Coconut agents – avatars2. Junk satellite – prop3. Island Asylum – environment4. Realm of the Mouse Gods Sky Palace – environment5. A beam of light that...
by nthan | Nov 22, 2022 | blog, process, virtual production
W10 Virtual Production / Motive / MotionBuilder – Streaming/ LiveLink / SVN / Version Control / Take Recorder Using TortoiseSVN for version control, last week we had created our test level and a bookmark. I thought I had set my bookmark on Sunday Nov. 13th...
by nthan | Nov 14, 2022 | blog, process, virtual production
W9 – Final Project Research Group: Coco, Jiaxuan, Ni Ni, Olivia In furthering my research and refining the story’s theme, I rewrote the introduction for another go at the AI text to image generators. I used Stable Diffusion: It seems like the end of the...
by nthan | Nov 8, 2022 | blog, process, virtual production
W7&8 – Live Face/FaceIt/LiveLink Week 7: I created my character, Avaten in MakeHuman. I spent way to much time trying to figure out how to export the rigged version of my avatar with facial morphs for Mixamo. Mixamo will not take the default rig from...
Recent Comments