W10 Virtual Production / Motive / MotionBuilder – Streaming/ LiveLink / SVN / Version Control / Take Recorder
Using TortoiseSVN for version control, last week we had created our test level and a bookmark. I thought I had set my bookmark on Sunday Nov. 13th (shown in the log), but it seems I had not. And on my computer when I opened the project after class, I noticed that the SampleLevel (collab level) was looking odd. The new bookmark I created on the SampleLevel looked like this below… and still does.
![Screenshot 2022-11-19 152615](https://ninithan.com/wp-content/uploads/2022/11/Screenshot-2022-11-19-152615.jpg)
In the log I had a warning on the SampleLevel.umap
![Screenshot 2022-11-20 091357](https://ninithan.com/wp-content/uploads/2022/11/Screenshot-2022-11-20-091357.jpg)
Homework… Using MotionBuilder (2022), Optitrack Plugin, and Unreal Engine Plugin we were to stream in Motive Mocap to MoBu, retarget the character exported from UE (set up with ABP_Character : LiveLink), and using the UE SDK stream out the animation to the ABP_Character. For MotionBuilder 2022, the UE plugin could not be installed from within the working file. It had to be placed physically in Windows< ProgramFiles< Autodesk< MotionBuilder 2022< Bin< X64< Plugins. And MoBu when saving with Streaming ON… literally always crashed. But eventually, it worked and the animation that was streaming from Motive was playing in the ABP_Character viewport => to play on a level for the Take Recorder.
I learned to set up a few nodes in the Construction Script for a BP actor that allowed me to change some paramters for my character.
The StoryCrew with Todd in the lead started developing the narrative for the collaborative film: Prologue and 3 Acts. All the ideas for from the Miro board were read out load and elements that piqued our interests were highlighted to later be used in the narrative. The process was a learning experience that went incredbibly smoothly. I realise that this story is not set in stone and the creative collaborative process will only make the story better.