Fundamentals of Game DesignSummer 2021 : Ludic, Play, the Magic Circle, Game Design Theories, Narratology, Game Mechanics, Human Computer Interactions, UX/UI, 'Hamlet on the Holodeck' and much more... welcome to the immersive world of Game Theory, Development and Design.
myProcess: Fundamentals of Game Design W5
Week 5 and 6: Twine We started working on our ideas for our final projects in Week 3, and I grappled with a few ideas that could become an IF single player RPG...
myProcess: Fundamentals of Game Design W4
Week 4: Character, Story, Plot, Situation and Twine This week we delved into creating IF interactive fiction by using different types of branching narratives...
myProcess: Fundamentals of Game Design W3
Week 3: Representation, Identification, Storytelling, Worldbuilding and Creating Lore This week Ludology met Narratology, and we looked that these two approaches to...
myProcess: Fundamentals of Game Design W2
I use to love this game…..
myProcess: Fundamentals of Game Design W1
Week 1: What are Games? ... So what are games? Play? Fun? Pleasure? Socialization? Stimulation for boredom? This was the first time I had really considered the...