by nthan | Aug 12, 2021 | fundamentals of game design
Week 5 and 6: Twine We started working on our ideas for our final projects in Week 3, and I grappled with a few ideas that could become an IF single player RPG created in Twine. I could continue making my CatInation which I had started in Unity a year ago, or I...
by nthan | Aug 2, 2021 | fundamentals of game design
Week 4: Character, Story, Plot, Situation and Twine This week we delved into creating IF interactive fiction by using different types of branching narratives structures depending on the goal of your game. We looked at how important building the main character of...
by nthan | Jul 26, 2021 | fundamentals of game design
Week 3: Representation, Identification, Storytelling, Worldbuilding and Creating Lore This week Ludology met Narratology, and we looked that these two approaches to game studies. Again, there were diverse theories and approaches on how and/or if it was possible...
by nthan | Jul 18, 2021 | fundamentals of game design
Week 2: Game Systems I & II …… I enjoyed this week’s readings. It took me back to a time when I was a kid, before the weight of the world and responsibilities seemed to land on my shoulders. Before the decisions I made actually affected me...
by nthan | Jul 11, 2021 | fundamentals of game design, process
Week 1: What are Games? … So what are games? Play? Fun? Pleasure? Socialization? Stimulation for boredom? This was the first time I had really considered the theory of game design. There seems to be 2 terms related to game design: Narratology, where...
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