Virtual Production : Process
Fall 2022 : The Storytellervirtual production final week
Final Week These were the items I chose to work on: 1. Realm of the Mouse Gods Sky Palace - environment2. Island Asylum - environment3. Junk satellite - prop4. A group...
virtual production week11
W11 Last week we choose assets to create for our production. I choose: 1. A group of evil Coconut agents - avatars2. Junk satellite - prop3. Island Asylum -...
virtual production week10
W10 Virtual Production / Motive / MotionBuilder - Streaming/ LiveLink / SVN / Version Control / Take Recorder Using TortoiseSVN for version control, last week we had...
virtual production week9
W9 - Final Project Research Group: Coco, Jiaxuan, Ni Ni, Olivia In furthering my research and refining the story's theme, I rewrote the introduction for another go at...
virtual production week7&8
W7&8 - Live Face/FaceIt/LiveLink Week 7: I created my character, Avaten in MakeHuman. I spent way to much time trying to figure out how to export the rigged version...
virtual production week6
W6 - Character Study I am basing my character on a drawing I made in the summer of 2020. It was during the 3rd month our mutual isolation. I starting feeling as if I...
virtual production week5&6
W5 Getting it a bit tighter... and realizing earlier mistakes.Adding Atmosphere, Water, and Objects
virtual production week4
W4 Motion Builder 2023... I was not able to retarget more than one avatar in a file. The choices for materials available in Quixel Bridge are mind blowing. You really...
virtual production : week3
W3 Avatars (Ready Player Me, Make Human, DAZ 3D) and animations (MoCap, Mixamo). I tried to make an avatar in Make Human and Daz 3D, but in the end Ready Player Me was...
virtual production : week2
W2 I guess we initiially didn't understand the Miro assignment and , it may still not be right... 3 witches fly under the moon across a trash shrewd landscape over...
virtual production : week1
Week 1: It's both surprising and a bit wistful that my journey at IDM nears an end, because I feel like there are still so many avenues in XR development to explore. ...